On 1 November 2023, the Litigation Committee, with support from the Technology Law Committee, presented an information-packed session on ‘Litigating in and about the metaverse’. Moderated by the fantastic Lydia Danon (Cooke Young & Keidan, England) and Robert Schwinger (Norton Rose Fulbright, US), the engaging panel consisted of: Adrien Basdevant (Entropy, France), Sarah Malik (SOL International, United Arab Emirates), Carolina Veas (CMS Carey & Allende, Chile) and Sarah Zadeh (NautaDutilh, Netherlands). Aided by a terrific, short video (see below), the panel attempted to demystify the question of what the metaverse is and addressed some of the issues that litigators will need to confront as this new medium evolves.
Addressing that complicated question, Basdevant described the metaverse as an online medium that provides a real time, shared, persistent and 3D virtual space in which participants can have ‘immersive experiences’. Basdevant also addressed that the metaverse:
Although the metaverse does not exist at this time, using a curated video, the panel previewed a host of applications – such as Sandbox, Grand Theft Auto and Earth 2 – that have evolved to give a metaverse-like experience.
The metaverse often tends to be equated with gamification, but, as the panel discussed, its potential is far broader. With a snippet from Lex Fridman’s interview with Mark Zuckerberg in the metaverse, the panel gave the audience a glimpse of the power of the metaverse in bringing people separated by hundreds of miles into the same virtual space. As the panel explained, that has exciting and limitless potential in a variety of areas. To name a few: education, medical training and flight simulations.
Veas walked the group through the two types of metaverse platforms: centralised platforms, which, like many traditional digital platforms are controlled and run by a central entity, and decentralised platforms, which are built on blockchains. As the panel discussed, the latter is likely to raise the more novel legal questions.
Although the metaverse does not exist yet, the panel, expertly guided by Danon and Schwinger, gave the audience a taste of some of the exciting legal issues it is likely to implicate – some old and some new:
Veas underscored that while the metaverse is likely to raise some novel and interesting legal questions, they are not unsurmountable – the law has adapted to other technological developments, including the internet, and will be able to adapt to questions raised in the context of the metaverse as well.
Malik aptly noted towards the close of the session that her young son has been slaying dragons in virtual games for years! The challenge for lawyers – many of whom might not have grown up around similar virtual experiences as the younger generation today – is first and foremost going to be wrapping our heads around what the metaverse is. The panel did a fantastic job of beginning to unwrap that buzzword and underscoring the need for continued engagement on its legal implications.
The term ‘Metaverse’ first appeared in a 1992, dystopian science fiction novel, ‘Snow Crash’, in which individuals could connect into a three-dimensional universe.